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It's a lot more difficult to finish a forty hour game and you spend a lot of money on these games. But we think there's a lot of people who – in a way, like ourselves – have considered themselves hardcore gamers for a long time, but are now a lot busier. JdY: Certainly a lot of Penny Arcade fans are hardcore gamers. Is a Penny Arcade game not an opportunity to make a really hardcore game? Why did you choose to make a casual RPG? I understand you're aiming to make it a pretty accessible game. He designed the characters, concepted the feel of the levels and is actively involved in the art direction on a day-to-day basis. Mike who draws the comic has done a lot of the concepting. They're actively involved in the development, which has been interesting because Jerry over at Penny Arcade is writing not only all the dialog, but also the descriptions of all of the items and pretty much any word that's in the game.
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They've been pitched games before - pitched the possibility of doing a Penny Arcade game - but a difference in our suggested approach was that we're very much collaborating with them rather than just getting a license and getting their approval at the end. Vlad was actually at the very first Penny Arcade Expo and spoke on a panel there. Some of the people there we've personally known for a number of years. Joel deYoung (JdY): A lot of people at Hothead Games have been fans of Penny Arcade for a long time. How did you hook up with the Penny Arcade guys?

It's a license-based game, but in some ways I suppose it also isn't. Let's start with Penny Arcade Adventures. (For more background information, read the original announcements of Penny Arcade Adventures and DeathSpank Episode One: Orphans of Justice). Later we also discussed DeathSpank, which is still in the very early stages of development, but promises to be an innovative mix of Legend of Zelda style gameplay with the fully-fleshed storylines and puzzles we have come to love in adventure games. We talked about On The Rain-Slick Precipice of Darkness, the soon-to-be-released first episode in the Penny Arcade Adventures series.
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Feel free to pinch yourself.Īt this year's Game Developers Conference in San Francisco we met with Joel DeYoung, the COO of Hothead Games, and Ron Gilbert, who recently became creative director at Hothead. But not only that, Ron Gilbert is also working on a new episodic game series, which seems to feature the same brand of humor that made Monkey Island such a huge phenomenon. One of the adventure genre's most famed designers is collaborating with the creators of Penny Arcade, the web's most popular and influential gaming comic. Finally Hothead announced it will also be developing and publishing Ron Gilbert's next game, the episodic video game parody DeathSpank.

Then they brought on board Ron Gilbert, legendary creator of classic adventure games like The Secret of Monkey Island and Maniac Mansion, as a story and design consultant.
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First Hothead announced they were collaborating with popular web comic Penny Arcade on a new episodic series of adventure-roleplaying games.

Founded by industry veterans in 2006, the Canadian studio is quickly making a name for itself as it's already working on two highly-anticipated episodic game series. Do you know Hothead Games? If not, you probably should.
